Postjam Update


I've released a small postjam update with some bug fixes and qol improvements. None of the actual level design or mechanics have been changed (Cat 2 is still as brutal as ever) but some things might be slightly easier just from the core mechanics being a bit smoother.

Changes:

  • Game now saves your progress whenever you quit or get an upgrade
  • Fixed left button not being rebindable
  • Added an option to reset to the default keybinds
  • Added 'P' as an alternate pause button, so you can now pause the game on web without exiting fullscreen
    • If you've already played before this patch you might need to reset the keybinds for this change to take effect
    Double jump no longer has an awkward delay
  • Added a sound cue for when the charge jump is done charging
  • Orb counter is now visible on the pause menu after you've seen it out in the world
  • NPC bunnies are now a different color to help prevent confusion with the player
  • Removed a single tile somewhere
  • Made cat chases slightly less cheesable

Files

lighthop-linux-postjam.zip 28 MB
51 days ago
lighthop-windows-postjam.zip 33 MB
51 days ago

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