Postjam Update
LightHop » Devlog
I've released a small postjam update with some bug fixes and qol improvements. None of the actual level design or mechanics have been changed (Cat 2 is still as brutal as ever) but some things might be slightly easier just from the core mechanics being a bit smoother.
Changes:
- Game now saves your progress whenever you quit or get an upgrade
- Fixed left button not being rebindable
- Added an option to reset to the default keybinds
- Added 'P' as an alternate pause button, so you can now pause the game on web without exiting fullscreen
- If you've already played before this patch you might need to reset the keybinds for this change to take effect
- Added a sound cue for when the charge jump is done charging
- Orb counter is now visible on the pause menu after you've seen it out in the world
- NPC bunnies are now a different color to help prevent confusion with the player
- Removed a single tile somewhere
- Made cat chases slightly less cheesable
Files
lighthop-linux-postjam.zip 28 MB
51 days ago
lighthop-windows-postjam.zip 33 MB
51 days ago
Get LightHop
LightHop
Mini metroidvania made in four days for MVM 27
Status | Released |
Author | Nevermind3476 |
Genre | Platformer |
Tags | 2D, Metroidvania, Short |
Languages | English |
Accessibility | Configurable controls |
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