A small metroidvania made in under four days mostly during the late period of Metroidvania Month 27.

Default controls are arrows + zx, but they are fully rebindable in game rebinding the left key is broken due to a really stupid error, sorry! Progress is not saved on quit, so be careful!

During chase sequences there's an option to immediately respawn in the pause menu.

Music by:
jascas - https://jascas.bandcamp.com/
enweave - https://enweave.itch.io/

Updated 4 days ago
Published 6 days ago
StatusReleased
PlatformsHTML5, Windows, Linux
AuthorNevermind3476
GenrePlatformer
Made withAseprite, Godot
Tags2D, Metroidvania, Short
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
AccessibilityConfigurable controls

Download

Download
lighthop-linux.zip 28 MB
Download
lighthop-windows.zip 33 MB

Comments

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(-1)

finally beat it, still hating the damn cat.
you basically need pixel perfect input to have jsut barely enough time to make that last jump

(+1)

i appreciate you sticking with it, i hope you enjoyed the rest of the game at least

oh yeah, good game.
the first cat chase was doable, but the second one was tight.

as mentioned, maybe just slow the cat down a bit.

(+1)

wooo unpatched cat 2 skip, i beat the game deathless on my 1st attempt accidentally

(+1)

Nice Game! although the second cat chase if a bit difficult the game is great. love the bun and the jumps! the music is nice and relaxing to listen to, i do wish that it looped a little bit cleaner though. other then then what you have here is solid and fun.   

The ledge jumping mechanic is super fun and interesting! I love the way it feels. It adds an interesting twist to this rather simple game. 

Something I would suggest is some sort of counter to the collectables that are scattered around the map! Another one is a Reset button! Something like pressing R to reset to some sort of checkpoint or something similar, maybe a bunny burrow!

Other then that its a good game, and I hope this review is help in so way!

" a bit difficult" what a ridicluous joke!

call that shit impossible caus it is!

yep secpnd chase sequence sucks ass. sorry it's jsut the truth.
Apparently you expect us to squeeze in a long jump at every possible end and during any kind of shorter or longer fall.
but for that the charge up time is jsut too long and 80% of the time you happen to release the button jsut shortly before it would be charged, so nothing happens, you fail down and have to look for a way to reach the cat so you can die and redo the whole thing again.

you might be overthinking it. it's definitely possible without any extra long jumps (though stuff like what you described definitely helps and pulling them off can allow for more mistakes elsewhere), but there's some jumps that look like they might need a long jump but are actually doable with just a double jump. i think maybe one of the real issues with the sequence is just the level design being a bit obtuse, and it's not really clear which kinds of jumps are optimal to use where. one person on discord suggested an indicator for where you're supposed to use long jumps which would've been an easy fix but I think the level design really just needed more iteration that I didn't have time to do.

i did think about adding a sound cue for when the long jump is fully charged which would've helped with that issue of releasing too early. that's just something that never made it in, but i'm planning on doing a post jam patch and that's something i'll probably add in that.

for the problem of having to reach the cat in order to reset, there is actually a button to immediately reset in the pause menu. it's only there during chase sequences and there's no indication that it exists so i can't really expect anyone to know about it but it is there and should fix that problem. i need to think of some way to tell the player it's there, not sure what a good unobtrusive way to do that would be. maybe i'll just add a note here on the game page for now

there is a pause menu???

yeah, press esc

well in browser that jsut closes the fullscreen first and foremost

nice game, ut the cat chase sequences are too tight. can you make the cat a tiny bit slower?

(+3)

Really nice job for 4 days!! The jumps feel nice and the long jump is especially fun, has a nice arc to it. The chase sequences were an exciting surprise, but gave up at the 2nd one lol. Tuning a chase sequence is definitely a tough balance

(+3)

Cool little game except the 2nd chase is both too blind and punishing

(+1)

Yeah definitely seems to be the case from other comments. For the blind issue you could try letting the cat get ahead of you and practicing the jumps without it chasing you, although according to another comment even that didn't help much 😅

(+1)

Cool little game!

Can't say anything about the sound effects and the music because I played it at school with muted sound.

(1 edit) (+4)

I feel like the 2nd chase might be a bit too strict/tight imo. Always ended up in a spot where the cat got the lead the most, despite the possibly perfect inputs, and not enough time to reach the next platform & do the ledge drop charge jump.

Still a fun game, just ended up on there.

(+3)

Same. Some of those jumps I had trouble making even when the cat wasn't chasing me (because it was waiting ahead to eat me).

Yeaah I designed that second chase to be about as tight as possible as a final challenge, but that probably wasn't the best idea for such a small game - there's not really enough buildup to that level of challenge and without having had enough time for playtesting it's really hard to appropriately tune that sort of thing. I definitely don't mind people leaving it off there, you've seen most of the game if you've reached that point. Sorry that that bit turned out a bit too tough but I'm glad you had fun with the rest!

(+3)

No problem.

I think slowing down the cat could help a bit more leeway. The current platforming in the second chase already can trouble a lot to players. The current speed of the cat, really just asks for TAS inputs. Also, chase sequences already punishes you for mistiming/misinputing and again, the current speed just currently like you can only make one or 1/2 even of a mistake.